Tuesday, September 12, 2017

Reflection Blog 9

The system that my group came up with was a simple protocol in ASCII. For each message, we typed out our name to indicate the sender and the coordinates of our target. We did not need to send information about who each person was targeting since we already determined who would be targeting who as part of the protocol.

One challenge that could occur while playing battleship on the internet sim is that players have the ability to cheat. The protocol that my group and I devised did not ensure a way to prevent players from changing the position of their own battleships.

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